Video Game Designers, task by task.
The work this job is made of, grouped and scored on how much of its output software can produce today, then linked to what addresses it. What is left over is the job. The full activity list is underneath.
Also filed here33
- designer
- gamemaster
- game master
- game tester
- game designer
- game engineer
- concept artist
- game developer
- level designer
- world designer
- content creator
- design director
- motion designer
- technical artist
- and 19 more
- SOC code
- 15-1255.01
- Activities scored
- 6
- In O*NET
- 12 activities
- Activities an agent can take on
- 5
- Grounded in
- O*NET 30.3
The tasks · Video Game DesignersSOC 15-1255.01
Document design features, mechanics, and specificationsWhat can do this →
88% agentMostly automatable
Create concept layouts, mock-ups, and visual representationsWhat can do this →
85% agentMostly automatable
Devise missions, challenges, storylines, and game featuresWhat can do this →
82% agentMostly automatable
Research trends, competitive products, and audience interestsWhat can do this →
80% agentMostly automatable
Develop test plans and quality assurance specificationsWhat can do this →
78% agentMostly automatable
Balance gameplay and oversee testing for commercial successWhat can do this →
28% you keepBarely automatable
The team5 agents 5 need no setup
Design documentation agent
Microsoft Word · Microsoft Visio · Docs
No integration needed
Visual concept agent
Adobe Photoshop · Adobe Illustrator · 3D graphic design software
No integration needed
Game design generation agent
Microsoft Word · Docs · Web
No integration needed
Market research agent
Web · Search · Microsoft Excel
No integration needed
Test planning agent
Microsoft Excel · Microsoft Word · Docs
No integration needed
You keep this
Own final decisions on gameplay balance and commercial viabilityLead and motivate cross-functional development teamsApprove final design direction and creative visionManage stakeholder relationships and present to executive leadership
Automatability scores estimate how much of a task an agent can reliably do today, grounded in O*NET task data. They are not predictions of job loss.
Start with these three
The most automatable work in this job, and the one tool we would use for each. Every task has a page of its own with the reasoning and every occupation that does it.
The full activity list
All 12 detailed work activities O*NET records for Video Game Designers, grouped by how much of each one software can take on. Every row has its own page.
Mostly automatable 7
| Activity | Jobs |
|---|---|
| Update knowledge about emerging industry or technology trends | 21 |
| Test software performance | 14 |
| Develop testing routines or procedures | 11 |
| Prepare graphics or other visual representations of information | 10 |
| Document design or development procedures | 8 |
| Analyze market or customer related data | 5 |
| Design video game features or details | 1 |
Partly automatable 3
| Activity | Jobs |
|---|---|
| Collaborate with others to determine design specifications or details | 16 |
| Communicate project information to others | 9 |
| Manage documentation to ensure organization or accuracy | 6 |
Barely automatable 2
| Activity | Jobs |
|---|---|
| Supervise information technology personnel | 12 |
| Manage information technology projects or system activities | 10 |